ESSENTIALS
MECHANICS
FACTIONS
Duskorna
"True strength is tested through hardship."

Claimed Territory: Silver Lake

DIPLOMACY

allies
--
neutral
--
enemies
Verdantis

CULTURE

To outsiders, Duskorna appears to be a cruel and unforgiving Kingdom. In truth, Duskorna is deeply observant to their ideals and value the bonds of kinship. They are unafraid to defend their kin and way of life. They often appear tribalistic due to their unique traditions and often adorn themselves with pelts and bones. Duskorna values strength and perseverance. Many of them believe themselves to be defenders of the Will and shoulder the heavy burden of preserving the world from Akrasia.

RELIGION: Tsillah

Members of Duskorna are encouraged to become followers of Tsillah. Worship of other deities is tolerated, so long as those beliefs do not interfere or contradict the teachings of Tsillah.

VERNACULAR

Marrow
term of endearment, used for those with a close bond, family or lovers
Boneless
insult or taunt, meaning weak, cowardly, or dishonorable
Rank Names
these ranks have vernacular to identify them:
  • Alpha — Tsilltan

CUSTOMS & TRADITIONS

Breeding & Mateship
Anyone may freely mate or breed (some exceptions: times of famine, decree by leadership, etc); however, taking a mate that follows Ohr is considered an insult to the Kingdom and Tsillah, and can result in severe punishment.
Punishment
Betrayal to the Kingdom is met with banishment or death. Physical reprimands are common for offenses and members are encouraged to handle disputes among themselves before involving higher ranks. Physical labor or demotions may also be ordered as punishment.
Death & Funerals
Deaths are bittersweet and funeral rites include a gathering where the deceased's bones are returned to earth. Many believe the deceased must face Tsillah in the afterlife to be reborn. Trinkets and offerings are sometimes made so the deceased may take a 'hoard' to the afterlife to appease Tsillah.
Treasure Hoards
Members are encouraged to maintain a collection of trinkets, treasure, and trophies. Members may steal from others hoards but do so at their own risk. The size of ones hoard often reflects their status and accomplishments. Members may also be gifted items to add to their hoard. Hoards can include any variety of trinkets that the owner finds interesting or valueable: bones, gemstones, rocks, pelts, etc.
Feats of Strength
Members frequently challenge themselves or each other to prove their strenth. How 'strength' is defind is up to the characters involved: slaying a large beast, stealing from someones hoard, a race, a spar, throwing a rock, a game of wits or stealth etc. Members will often adorn themselves with trophies or trinkets to signify their success with these challengs (wearing pelts, bones, or a memento of a fallen comrad, etc).

LAWS

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