ESSENTIALS
INTRO
RULES
SETTING & MAP
PLOT
CHARACTERS
MECHANICS
COMBAT
MAGIC
FACTIONS
FESTIVALS
TRADES
CRAFTING
NPCs
EXTRAS
FACTIONS
DUSKORNA
VERDANTIS
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Duskorna
"True strength is tested through hardship."
DIPLOMACY
allies
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neutral
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enemies
Verdantis
CULTURE
To outsiders, Duskorna appears to be a cruel and unforgiving Kingdom. In truth, Duskorna is deeply observant to their ideals and value the bonds of kinship. They are unafraid to defend their kin and way of life. They often
RELIGION: TsillahVERNACULARterm of endearment, used for those with a close bond, family or lovers insult or taunt, meaning weak, cowardly, or dishonorable these ranks have vernacular to identify them:
CUSTOMS & TRADITIONSAnyone may freely mate or breed (some exceptions: times of famine, decree by leadership, etc); however, taking a mate that follows Ohr is considered an insult to the Kingdom and Tsillah, and can result in severe punishment. Betrayal to the Kingdom is met with banishment or death. Physical reprimands are common for offenses and members are encouraged to handle disputes among themselves before involving higher ranks. Physical labor or demotions may also be ordered as punishment. Deaths are bittersweet and funeral rites include a gathering where the deceased's bones are returned to earth. Many believe the deceased must face Tsillah in the afterlife to be reborn. Trinkets and offerings are sometimes made so the deceased may take a 'hoard' to the afterlife to appease Tsillah. Members are encouraged to maintain a collection of trinkets, treasure, and trophies. Members may steal from others hoards but do so at their own risk. The size of ones hoard often reflects their status and accomplishments. Members may also be gifted items to add to their hoard. Hoards can include any variety of trinkets that the owner finds interesting or valueable: bones, gemstones, rocks, pelts, etc. Members frequently challenge themselves or each other to prove their strenth. How 'strength' is defind is up to the characters involved: slaying a large beast, stealing from someones hoard, a race, a spar, throwing a rock, a game of wits or stealth etc. Members will often adorn themselves with trophies or trinkets to signify their success with these challengs (wearing pelts, bones, or a memento of a fallen comrad, etc). LAWS |